LipMouth Team-----------------------------------] Austin Oblouk - Programmer | Forrest McBride - Graphics | Aaron Johnson - Balancing and Testing | Rachel Saueressig - Testing | Asher Stanley - Testing | Yaser Algomia - Testing | Thomas Wolfley (Fragsworth) - Input | Le Nguyen (Doogog) - Input | Hannah Parrott - Music | ------------------------------------------------] v0.01 Initial Release (04/16/16) Lots more to come. v0.02 Bug Fixes and Content (05/01/16) ~Fixed most of the remaining game breaking bugs -Remove the idle pickup skills and have everything automatically get picked up -These skills will automatically transition over to other skills if you have them +These other skills are new ~Large changes to game balance ~Fixed Auras (mostly) -Dark auras now have a 50% chance of destroying your item if it is applied and fails ~Changed "Chance" to "Avg Activations Per Minute" -Tooltips now show up when hovering over stat names when viewing individual skills ~Adjusted starforge rewards +Coin rewards are now based on amount of coins during current ascension or a minimum -Coin rewards are only available from the "rare" spin. +Added another world and another set of equipment and weapons +Added "Drop Low Rank Items" button to bottom of weapons and armor in inventory +Added information to the HELP screen (more coming in the next couple days) -Increased base idle damage significantly -Increased armor regen significantly ~Ascension points now scale down as you kill more monsters in a given world in a given ascension ~While playing in another tab damage should now be more accurate +You can now pay stars to skip waiting for reviving +Added farm and current AP to stats menu +Game crashes now report what caused the crash to the server so we can fix it easier v0.03 Small sized General Release (05/15/16) +Music added +Music on/off toggle added to left side bar +Scientific Notaion added to options window +Two new accomplishments added +King Coin monster gives 5x regular coins (can be found on any world) ~Character rednering ratio has been changed to correct ratio ~Monster x and y offsets have been fixed so monsters are not floating in the air ~When killed "Finish" button changed to "Revive" +Tutorial now has a large arrow to help explain what to do if players get stuck +Damage taken is now displayed above the health bar and fades out ~Enlightened has been buffed (2x as much when maxed, costs remain the same) ~"Chainsaw" changed to "Chainsword" to clear up confusion as to type ~Small rendering speed improvements +Offline Farming now increases monsters killed and therefore AP earned v0.05 Large-ish Update (06/18/16) ~Weapon and Equips now have a rank and rarity, rarity is linked to visual and rank is linked to world +Shooting Star has been added +Can get temporary boosts: +Click Damage, +Coin Drop Rate, +Skill Drop Rate, +Armor & Weapon Drop Rate +Can get chests: AP, Stars, Coins, Equips +Two new worlds added +Boss world added +Must kill boss in 60 seconds to continue on the world (New awesome bosses with unique abilities coming in future updates) ~Fixed farming calculation issue when far into the game ~Fixed ninja shoe bug ~Lots of UI changes +Greeny's Active Skills which can be activated now glow ~Item Slots have been changed on items with color representing the item's rarity +Shimmer has been added behind rare items Lots of other small fixes and adjustments +Hotkeys added for various actions 1-9 for activating skills ESC for exiting current UI b for Bag a for Accomplishments h for Help ~Fixed picking up coins and items when tabbed out +Option to turn off drop notifications added v0.10 Huge Update (08/14/16) +Added summon (Smith) who sells items (Items sold correspond to the highest world unlocked when catalog is refreshed) (Smith sells up to Epic Rarity items) -Removed the Critical Bar and associated skills and references +Now instead of a crit bar there is just a chance to do a crit associated with each weapon +Items now come with a "Bonus" stat attached to them. (More bonus stats will be added later.) +Added Idle DPS and Click DMG to the middle bottom of the screen ~Balanced skill and summon costs ~Balanced item costs, damage, and regen ~Regen is more fluid now. It occurs every 1 second instead of every 5. It now actually does something -Removed Skills (Intermediate Heal, Advanced Heal) ~Combined all idle attack skills into a single skill called "Auto Attack" ~To get to a world you no longer have to buy it, you now just need to kill some amount of monsters on the previous world ~Physics was fixed for all moving objects including coins, stars, skills, tank projectiles, etc ~Fixed AP awarded by starforge ~Fixed idle play, now everything should run consistently even if you tab out ~Items no longer drop nearly as frequently, when they drop they are Epic and above in rarity ~Item slot colors changed to be more consistent with other games ~Graphs have been fixed ~Item tooltip formatting has been fixed. It is also larger now. ~Rarity on items is now more obvious +Quick level buttons on the bottom left now have tooltips attached to them +Hotkeys ~Fixed music turning off when you start a new game +Added a more obvious effect for when skills can be activated (it will likely be changed later) +Added a few achievements and removed the crit bar achievements ~All starting skills now drop when you start the game and kill the first few monsters ~Time to regen after death is now based on world ~AP degredation no longer exists. The AP you get per kill is constant based on world. +Added a red vignette when you take damage ~Fixed issue with clicking new game opening this changelog v0.11 Small Update (08/19/16) +Added a new world ~Fixed various issues broken in last week's release ~Small adjustments to drop rates v0.15 Small Update (01/21/17) ~Equipment now has a maximum level based on its rank +Added a skill to increase the max level of equipment +Added ability to purchase coins with stars ~Quick level buttons are now larger ~UI has been moved around